Judgment Labs
Member of Technical Staff
Building infrastructure and working on agents.
BACKGROUND
I work on infrastructure and agents at Judgment Labs. My focus is ML systems: concurrency, reliability, and the machinery behind ML.

FOCUS
Concurrency. Durability.
Failure modes.
I’m a Member of Technical Staff at Judgment Labs, where I’ve been working on infrastructure and agents since September 2026. Before that, I built log delivery infrastructure at Databricks and worked on payments at Stripe.
I studied Computer Science at the University of Texas at Austin, with a minor in Business. My projects cover operating systems, lock-free concurrency, and memory allocation.
This site collects technical writing, code experiments, and Tarun Has No Life: a channel for detailed breakdowns of systems and ML infrastructure.
EXPERIENCE
Member of Technical Staff
Building infrastructure and working on agents.
Software Engineer
Rust-based, multi-cloud log delivery across 69+ production clusters. Building for reliability, durability, and observability at scale.
Software Engineer Intern
Local payment methods, Kafka-backed workflows, and tools that made it faster to bring new partner metadata into the payments platform.
Software Engineer Intern
Retrieval and ranking services that helped developers find answers across internal documentation.
Research & Development Intern
Python APIs and AWS infrastructure that turned 100+ periodic telemetry requests into a single aggregated request.
SELECTED PROJECTS
A custom lock-free thread pool with compare-and-swap operations and cache padding.
Built & benchmarked · 2025Scheduling, virtual memory, system calls, synchronization, and file systems.
Operating systems · 2024A first-fit allocator with block splitting and coalescing, balancing throughput with memory utilization.
Memory management · 2023
EDUCATION
The University of Texas at Austin
B.S. Computer Science · Minor in Business
Class of 2025
OFFLINE
Climbing, tennis, running, and skiing. I also cook and read sci-fi and fantasy.
I started programming by making games.